We need money to restore the legendary game on this site and create a unique separate game for stores.

I'll start development when I have a team together and a budget for the game.


These two games will be completely free and will belong to us, the fans of the game.


Collectible Card Game Set in The Elder Scrolls Universe

1. Game Overview

Title: The Elder Scrolls: Legends Genre: Digital Collectible Card Game (CCG) Platforms: PC, iOS, Android, Consoles (Xbox, PlayStation) Target Audience: Fans of The Elder Scrolls (TES) franchise, CCG enthusiasts, strategy gamers. Core Concept: A strategic card game combining TES lore, turn-based battles, deck-building, and evolving maps.

2. Core Gameplay Mechanics

2.1. Turn-Based Battles

  • Structure: 1v1 matches with alternating turns.
  • Objective: Reduce opponent’s health from 30 to 0 using creatures, spells, and abilities.
  • Mana System:   - Players start with 1 mana, gaining +1 per turn (max 12).   - Magicka Wells: Special cards/mechanics to temporarily boost mana.

2.2. Dual-Lane System

  • Battlefield: Divided into two lanes with unique effects.   - Field Lane: Standard combat.   - Shadow Lane: Creatures gain Cover (immune to damage for 1 turn).   - Lane Effects: Rotating modifiers (e.g., "All creatures gain +1 attack in the Field Lane").

2.3. Races and Creatures

  • Playable Races: Nord, Dunmer (Dark Elf), Argonian, Khajiit, Orc, etc.
  • Creature Types:   - Beasts: Wolves, Bears, Dragons.   - Daedra: Dremora, Atronachs.   - Undead: Draugr, Vampires.   - Humanoids: Soldiers, Mages, Thieves.   - Keywords:     - Charge: Can attack immediately.     - Ward: Blocks one instance of damage.     - Lethal: Destroys any damaged creature.

2.4. Deck Building

  • Attributes: Strength, Intelligence, Willpower, Agility, Endurance (aligned with TES RPG classes).
  • Deck Rules:   - Minimum 50 cards, max 3 copies of a card.   - Dual-attribute decks allowed (e.g., Strength + Intelligence).

2.5. Upgrade Maps (Progression System)

  • Card Upgrades:   - Collect Soul Gems to upgrade cards (Common → Rare → Epic → Legendary).   - Upgraded cards gain new art, animations, and effects.
  • Mastery Paths:   - Race-specific skill trees (e.g., Nord "Berserker" path boosts Charge creatures).

3. Game Modes

3.1. Story Campaign

  • Chapters: Solo campaigns (e.g., The Fall of the Dark Brotherhood).
  • Branching Choices: Decisions affect rewards and story outcomes.
  • Rewards: Exclusive cards, titles, and cosmetics.

3.2. Versus Modes

  • Ranked Play: Seasonal ladder with tiers (Novice → Legend).
  • Arena: Draft a deck from randomized cards; 12-win max.
  • Gauntlet: Themed PvP events (e.g., "Undead Apocalypse" – only Undead creatures allowed).

3.3. Solo Challenges

  • Trials of the Nine Divines: Boss battles with unique mechanics (e.g., Mehrunes Dagon summons Oblivion Gates).

4. Card Types and Factions

4.1. Factions

4.2. Card Types

5. Visual and Audio Design

5.1. Art Style

  • Cards: Hand-painted art inspired by TES lore (e.g., Skyrim’s aesthetic).
  • Animations:   - Legendary cards have unique summoning animations (e.g., Alduin destroys the board).   - Dynamic lane effects (e.g., snowstorms in the Pale region).

5.2. Sound Design

  • Music: Orchestral tracks remastered from TES games.
  • VO: Voice lines for creatures and heroes (e.g., Sheogorath’s chaotic quips).

6. Progression and Monetization

6.1. Player Progression

  • Leveling: Earn XP to unlock card packs, Soul Gems, and avatars.
  • Achievements: "Dragonborn" (summon 50 Dragons), "Master Thief" (steal 100 cards).

6.2. Monetization

  • ... nope

7. Technical Requirements

7.1. Engine and Tools

  • Engine: Unity (cross-platform compatibility).
  • Backend: AWS for server hosting and matchmaking.

7.2. System Requirements (PC)

  • Minimum:   - OS: Windows 10+    - CPU: Intel i3   - GPU: DirectX 11 compatible   - RAM: 4GB

8. Community and Post-Launch

  • Esports: Monthly tournaments with Twitch integration.
  • Content Roadmap:   - Quarterly expansions, bi-weekly balance patches.   - Community-voted cards (e.g., "Design a Daedric Prince" contest).

9. Risk Mitigation

  • Player Retention: Daily login rewards, limited-time events.
  • Balance: Data-driven card adjustments (win-rate analytics).

Appendices

  • Card Database: Spreadsheet of all cards (stats, rarity, effects).
  • Lore Bible: TES lore integration guidelines for writers.
  • UI Mockups: Menu layouts, deck-building interface.

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